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Mega-Tin 2016

Show First 12 Product(s)

Phantom Gryphon (Common)

A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.

Common
WIND
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KK Price: £0.15

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Performapal Elephammer (Rare)

If you control 2 or more Performapal cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another Performapal card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.

Beast / Effect
Rare
EARTH
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KK Price: £0.75

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Performapal Bowhopper (Common)

You can Tribute 1 Performapal monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 Performapal monster, then target 1 Performapal monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of Performapal Bowhopper once per turn.

Insect / Effect
Common
EARTH
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KK Price: £0.15

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Performapal Lizardraw (Common)

Pendulum EffectIf you have a Performapal card in your other Pendulum Zone, except Performapal Lizardraw: You can destroy this card, and if you do, draw 1 card. You can only use this effect of Performapal Lizardraw once per turn.Monster EffectIf another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of Performapal monsters you currently control. You can only use this effect of Performapal Lizardraw once per turn.

Reptile / Pendulum / Effect
Common
EARTH
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KK Price: £0.75

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Performapal Springoose (Common)

You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the Magician and Performapal cards in your Pendulum Zone; return both to the hand. You can only use this effect of Performapal Springoose once per turn.

Winged Beast / Effect
Common
WIND
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KK Price: £0.15

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Superheavy Samurai Big Waraji (Common)

If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except Superheavy Samurai monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.

Machine / Effect
Common
EARTH
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KK Price: £0.15

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Superheavy Samurai Gigagloves (Common)

If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a Superheavy Samurai monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.

Machine / Effect
Common
EARTH
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KK Price: £0.15

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Superheavy Samurai Soulbuster Gauntlet (Common)

You can target 1 Superheavy Samurai monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position Superheavy Samurai monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn.

Machine / Effect
Common
EARTH
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KK Price: £0.15

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Soprano the Melodious Songstress (Common)

When this card is Special Summoned: You can target 1 Melodious monster in your Graveyard, except Soprano the Melodious Songstress; add it to your hand. You can only use this effect of Soprano the Melodious Songstress once per turn. Once per turn: You can Fusion Summon 1 Melodious Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.

Fairy / Effect
Common
LIGHT
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KK Price: £0.15

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Fluffal Sheep (Common)

If you control a Fluffal monster, except Fluffal Sheep, you can Special Summon this card (from your hand). You can return 1 other Fluffal monster you control to the hand; Special Summon 1 Edge Imp monster from your hand or Graveyard. You can only use this effect of Fluffal Sheep once per turn.

Fairy / Effect
Common
EARTH
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KK Price: £0.15

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Edge Imp Saw (Common)

When this card is Normal Summoned: You can send 1 Fluffal monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of Edge Imp Saw once per turn.

Fiend / Effect
Common
DARK
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KK Price: £0.15

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Edge Imp Chain (Common)

When this card declares an attack: You can add 1 Edge Imp Chain from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 Frightfur card from your Deck to your hand. You can only use 1 Edge Imp Chain effect per turn, and only once that turn.

Fiend / Effect
Common
DARK
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KK Price: £0.15

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Edge Imp Frightfuloid (Common)

(This card is always treated as a Frightfur card.)
You can target 1 Frightfur Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of Edge Imp Frightfuloid once per turn.

Fiend / Effect
Common
DARK
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KK Price: £0.15

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Raidraptor - Sharp Lanius (Common)

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2, if this card attacked this turn: You can target 1 Raidraptor monster in your Graveyard; Special Summon it. You can only use this effect of Raidraptor - Sharp Lanius once per turn.

Winged Beast / Effect
Common
DARK
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KK Price: £0.15

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Raidraptor - Mimicry Lanius (Common)

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all Raidraptor monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 Raidraptor card from your Deck to your hand, except Raidraptor - Mimicry Lanius. You can only use this effect of Raidraptor - Mimicry Lanius once per turn.

Winged Beast / Effect
Common
DARK
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KK Price: £0.15

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Magma Dragon (Common)

When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except Magma Dragon; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of Magma Dragon once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters.

Wyrm / Effect
Common
FIRE
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KK Price: £0.15

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Deskbot 004 (Common)

If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 Deskbot monster from your Deck to the Graveyard, except Deskbot 004, and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 Deskbot monsters with different Levels from your hand and/or Graveyard in Defense Position.

Machine / Effect
Common
EARTH
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KK Price: £0.45

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Doomdog Octhros (Common)

If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of Doomdog Octhros once per turn.

Fiend / Effect
Common
DARK
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KK Price: £0.15

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Putrid Pudding Body Buddies (Common)

Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage.

Fiend / Effect
Common
WATER
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KK Price: £0.15

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Bloom Diva the Melodious Choir (Ultra Rare)

1 Melodious Maestra monster + 1 Melodious monster
Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.

Fairy / Fusion / Effect
Ultra Rare
LIGHT
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KK Price: £0.35

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Frightfur Chimera (Rare)

3 Frightfur monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field, but its ATK is halved. You can only use this effect of Frightfur Chimera once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent.

Fiend / Fusion / Effect
Rare
DARK
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KK Price: £0.25

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Clear Wing Synchro Dragon (Secret Rare)

1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn, when another Level 5 or higher monster activates its effect on the field: You can negate the activation, and if you do, destroy it. Once per turn, during either player's turn, when a monster effect is activated that targets exactly 1 Level 5 or higher monster on the field (and no other cards): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

Dragon / Synchro / Effect
Secret Rare
WIND
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KK Price: £2.95

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Performapal Recasting (Common)

Reveal any number of Performapal monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 Performapal Recasting per turn.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Fusion Conscription (Rare)

Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card is activated, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, nor activate their effects. You can only activate 1 Fusion Conscription per turn.

Spell Card
Rare
Spell Card
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KK Price: £0.25

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Frightfur Factory (Common)

You can banish 1 Polymerization Spell Card or Fusion Spell Card from your Graveyard, except Diffusion Wave-Motion; Fusion Summon 1 Frightfur Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished Frightfur Fusion; add it to your hand. You can only use each effect of Frightfur Factory once per turn.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Frightfur Fusion (Rare)

Fusion Summon 1 Frightfur Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 Frightfur Fusion per turn.

Spell Card
Rare
Spell Card
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KK Price: £0.25

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Galaxy Cyclone (Secret Rare)

Target 1 Set Spell/Trap Card on the field; destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of Galaxy Cyclone once per turn.

Spell Card
Secret Rare
Spell Card
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KK Price: £3.95

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Harmonic Oscillation (Common)

If your opponent has 2 cards in their Pendulum Zones: Target those 2 cards; while both targets are in their Pendulum Zones, you can Pendulum Summon using their Pendulum Scales this turn, but only from the Extra Deck.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Pendulum Rising (Common)

Send 1 monster you control to the Graveyard; Special Summon from your Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 Pendulum Rising per turn.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Performapal Pinch Helper (Common)

Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 Performapal monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle.

Trap Card
Common
Trap Card
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KK Price: £0.15

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Fluffal Crane (Common)

When a face-up Fluffal monster(s) you control is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card.

Trap Card
Common
Trap Card
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KK Price: £0.15

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Designer Frightfur (Common)

Target 1 Edge Imp or Fluffal monster in your Graveyard; Special Summon it, and if you do, it can be treated as a Frightfur monster for a Fusion Summon.

Trap Card
Common
Trap Card
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KK Price: £0.15

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Jar of Avarice (Secret Rare)

Target 5 cards in your Graveyard, except Jar of Avarice; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 Jar of Avarice per turn.

Trap Card
Secret Rare
Trap Card
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KK Price: £3.95

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Lose 1 Turn (Ultra Rare)

Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.

Trap Card
Ultra Rare
Trap Card
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KK Price: £0.40

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Fiend Griefing (Common)

Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.

Trap Card
Common
Trap Card
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KK Price: £0.55

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Abyss Stungray (Common)

Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle.

Trap Card
Common
Trap Card
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KK Price: £0.25

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Statue of Anguish Pattern (Common)

Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.

Trap Card
Common
Trap Card
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KK Price: £0.25

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Diceversity (Common)

Once per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster's Level becomes the same as the result.

Trap Card
Common
Trap Card
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KK Price: £0.15

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Moon Mirror Shield (Rare)

If the equipped monster battles an opponent's monster, during damage calculation: The equipped monster's ATK and DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the Graveyard: Pay 500 LP; place this card on either the top or bottom of your Deck.

Spell Card
Rare
Spell Card
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KK Price: £0.95

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Half Unbreak (Common)

Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved.

Trap Card
Common
Trap Card
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KK Price: £0.15

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The Melody of Awakening Dragon (Super Rare)

Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

Spell Card
Super Rare
Spell Card
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KK Price: £3.95

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Cybernetic Fusion Support (Common)

Pay half your LP; once, if you Fusion Summon a Machine-Type Fusion Monster this turn, you can banish monsters from your hand, Graveyard, and/or your side of the field as the Fusion Materials. You can only activate 1 Cybernetic Fusion Support per turn.

Spell Card
Common
Spell Card
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KK Price: £0.15

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Number S39: Utopia Prime (Super Rare)

3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a Number 39: Utopia you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.

Warrior / Xyz / Effect
Super Rare
LIGHT
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KK Price: £1.75

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Galaxy-Eyes Full Armor Photon Dragon (Super Rare)

3 Level 8 monsters
You can also Xyz Summon this card by using a Galaxy-Eyes Xyz Monster you control as the Xyz Material, except Galaxy-Eyes Full Armor Photon Dragon. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; destroy it.

Dragon / Xyz / Effect
Super Rare
LIGHT
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Performapal Thunderhino (Common)

Monsters your opponent controls cannot target face-up Performapal monsters for attacks, except this one. If a Performapal card(s) you control, except Performapal Thunderhino, would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.

Rock / Effect
Common
LIGHT
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Primitive Butterfly (Common)

If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currently control by 1.

Insect / Effect
Common
WIND
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Mystery Shell Dragon (Common)

Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations.

Common
DARK
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Risebell the Summoner (Common)

Pendulum EffectOnce per turn: You can target 1 face-up monster on the field; increase its Level by 1 (even if this card leaves the field).Monster EffectA kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone.

Psychic / Pendulum
Common
WIND
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Xiangke Magician (Super Rare)

Pendulum EffectOnce per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field).Monster EffectOnce per turn, during either player's turn: You can target 1 LIGHT monster on the field; negate that face-up monster's effects until the end of this turn.

Spellcaster / Pendulum / Effect
Super Rare
DARK
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Xiangsheng Magician (Super Rare)

Pendulum EffectOnce per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4.Monster EffectYour opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.

Spellcaster / Pendulum / Effect
Super Rare
LIGHT
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Performapal Camelump (Common)

Pendulum EffectOnce per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.)Monster EffectIf this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK.

Beast / Pendulum / Effect
Common
EARTH
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Performapal Drummerilla (Common)

Pendulum EffectOnce per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field).Monster EffectIf there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.

Beast / Pendulum / Effect
Common
EARTH
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Superheavy Samurai Blowtorch (Common)

When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 Superheavy Samurai monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.

Machine / Effect
Common
EARTH
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Opera the Melodious Diva (Common)

Cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; for the rest of this turn, Melodious monsters you control cannot be destroyed by battle or card effects.

Fairy / Effect
Common
LIGHT
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Tamtam the Melodious Diva (Common)

If this card is Special Summoned while you control a Melodious monster: You can add 1 Polymerization from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 Melodious monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.

Fairy / Effect
Common
LIGHT
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Fluffal Mouse (Super Rare)

During your Main Phase: You can Special Summon up to 2 copies of Fluffal Mouse from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Frightfur monsters.

Fairy / Effect
Super Rare
EARTH
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D/D Pandora (Common)

When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.

Fiend / Effect
Common
DARK
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Raidraptor - Fuzzy Lanius (Common)

If you control a Raidraptor monster other than Raidraptor - Fuzzy Lanius: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 Raidraptor - Fuzzy Lanius from your Deck to your hand. You can only use each effect of Raidraptor - Fuzzy Lanius once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Raidraptor monsters.

Winged Beast / Effect
Common
DARK
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Raidraptor - Singing Lanius (Common)

If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon Raidraptor - Singing Lanius once per turn this way.

Winged Beast / Effect
Common
DARK
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Performage Flame Eater (Common)

During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Performage monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.

Spellcaster / Effect
Common
FIRE
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Performage Hat Tricker (Common)

If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.

Spellcaster / Effect
Common
EARTH
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Performage Trick Clown (Common)

If this card is sent to the Graveyard: You can target 1 Performage monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of Performage Trick Clown once per turn.

Spellcaster / Effect
Common
LIGHT
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Performage Stilts Launcher (Common)

If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent, while you have another Performage monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of Performage Stilts Launcher once per turn.

Spellcaster / Effect
Common
EARTH
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Keeper of the Shrine (Common)

This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster on the field, except Keeper of the Shrine, is sent to the Graveyard by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the Graveyard is a Normal Monster, you can add 1 Dragon-Type Normal Monster from your Graveyard to your hand. You can only use this effect of Keeper of the Shrine once per turn.

Dragon / Effect
Common
DARK
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Igknight Squire (Common)

Pendulum EffectIf you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.Monster EffectThe cold steel armor of this young squire cannot hide the keen, burning mind contained within.

Warrior / Pendulum
Common
FIRE
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Igknight Templar (Ultra Rare)

Pendulum EffectIf you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.Monster EffectAn experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.

Warrior / Pendulum
Ultra Rare
FIRE
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Igknight Paladin (Common)

Pendulum EffectIf you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.Monster EffectThis Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.

Warrior / Pendulum
Common
FIRE
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Igknight Margrave (Common)

Pendulum EffectIf you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.Monster EffectA high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops.

Warrior / Pendulum
Common
FIRE
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Igknight Gallant (Common)

Pendulum EffectIf you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.Monster EffectA leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.

Warrior / Pendulum
Common
FIRE
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Aromage Cananga (Common)

While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.

Plant / Effect
Common
EARTH
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Aroma Jar (Common)

If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.

Rock / Flip / Effect
Common
WIND
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Bird of Paradise Lost (Common)

This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of it until the End Phase.

Wyrm / Tuner / Effect
Common
DARK
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Magical Abductor (Rare)

Pendulum EffectEach time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.Monster EffectEach time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.

Spellcaster / Pendulum / Effect
Rare
EARTH
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Toon Cyber Dragon (Rare)

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control Toon World and your opponent controls no Toon monsters, this card can attack your opponent directly.

Machine / Toon / Effect
Rare
LIGHT
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Deskbot 005 (Common)

Pendulum EffectYou cannot Pendulum Summon monsters, except Deskbot monsters. This effect cannot be negated.Monster EffectIf this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up Deskbot monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 Deskbot monster in your Graveyard; Special Summon it. You can only use this effect of Deskbot 005 once per turn.

Machine / Pendulum / Effect
Common
EARTH
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Retaliating C (Common)

During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except Retaliating C.

Insect / Effect
Common
EARTH
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D/D/D Oracle King d'Arc (Rare)

2 D/D monsters
Any effect that would inflict damage to you makes you gain that much LP, instead.

Fiend / Fusion / Effect
Rare
DARK
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Odd-Eyes Rebellion Dragon (Secret Rare)

Pendulum EffectOnce per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.Monster Effect2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as a Material: Destroy as many Level 7 or lower monsters your opponent controls as possible, inflict 1000 damage to your opponent for each card destroyed, and if you do, this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.

Dragon / Xyz / Pendulum / Effect
Secret Rare
DARK
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D/D/D Marksman King Tell (Rare)

2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 D/D/D Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 D/D or Dark Contract card from your Deck to the Graveyard.

Fiend / Xyz / Effect
Rare
DARK
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Performage Trapeze Magician (Rare)

2 Level 4 Spellcaster-Type monsters
You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 Performage monster from the Deck.

Spellcaster / Xyz / Effect
Rare
LIGHT
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Pianissimo (Common)

Target 1 face-up monster you control; this turn, that face-up monster's original ATK becomes 100, also that face-up monster cannot be destroyed by battle or card effects.

Spell Card
Common
Spell Card
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Brilliant Fusion (Super Rare)

When this card is activated: Fusion Summon 1 Gem-Knight Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 Brilliant Fusion per turn.

Spell Card
Super Rare
Spell Card
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Rank-Up-Magic Raptor's Force (Common)

If a Raidraptor Xyz Monster was destroyed and sent to the Graveyard this turn while you controlled it: Target 1 Raidraptor Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Raidraptor monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)

Spell Card
Common
Spell Card
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Bubble Barrier (Common)

Each Performapal and Performage monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving Performapal and Performage monsters you control.

Spell Card
Common
Spell Card
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Ignition Phoenix (Common)

All Igknight monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 Igknight card you control; destroy it, and if you do, add 1 Igknight card from your Deck to your hand.

Spell Card
Common
Spell Card
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Aroma Garden (Common)

Once per turn, if you control an Aroma monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up Aroma monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.

Spell Card
Common
Spell Card
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Back-Up Rider (Common)

Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.

Spell Card
Common
Spell Card
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Brilliant Spark (Common)

If a face-up Gem-Knight monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 Gem-Knight card from your hand to the Graveyard; add this card to your hand. You can only activate 1 Brilliant Spark per turn.

Trap Card
Common
Trap Card
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Raidraptor - Return (Common)

If a Raidraptor monster you control is destroyed by battle: Target 1 Raidraptor monster in your Graveyard; add it to your hand. If a face-up Raidraptor monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 Raidraptor card from your Deck to your hand. You can only use this effect of Raidraptor - Return once per turn.

Trap Card
Common
Trap Card
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Raptor's Gust (Common)

When a Spell/Trap Card is activated while you control a Raidraptor card: Negate the activation, and if you do, destroy that card.

Trap Card
Common
Trap Card
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Trick Box (Common)

If a face-up Performage monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 Performage monster from your Graveyard to your opponent's field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner.

Trap Card
Common
Trap Card
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Humid Winds (Common)

You can pay 1000 LP; add 1 Aroma monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of Humid Winds once per turn.

Trap Card
Common
Trap Card
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Ferret Flames (Common)

If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.

Trap Card
Common
Trap Card
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Balance of Judgment (Common)

If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 Balance of Judgment per turn.

Trap Card
Common
Trap Card
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Extra Buck (Rare)

Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards.

Trap Card
Rare
Trap Card
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Side Effects? (Common)

Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.

Trap Card
Common
Trap Card
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Extinction on Schedule (Common)

During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation.

Trap Card
Common
Trap Card
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Dogoran, the Mad Flame Kaiju (Rare)

You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a Kaiju monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 Kaiju monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn you activate this effect.

Dinosaur / Effect
Rare
FIRE
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Kumongous, the Sticky String Kaiju (Rare)

You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a Kaiju monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 Kaiju monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.

Insect / Effect
Rare
EARTH
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Kyoutou Waterfront (Common)

Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 Kaiju monster from your Deck to your hand. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead.

Spell Card
Common
Spell Card
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Performapal Silver Claw (Common)

Pendulum EffectAll Performapal monsters you control gain 300 ATK.Monster EffectWhen this card declares an attack: All Performapal monsters you currently control gain 300 ATK, until the end of the Battle Phase.

Beast / Pendulum / Effect
Common
DARK
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Performapal Salutiger (Common)

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 Performapal Pendulum Monster from your Deck to your hand. You can only use this effect of Performapal Salutiger once per turn.

Beast-Warrior / Effect
Common
EARTH
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Tatsunoko (Secret Rare)

1 Tuner + 1 or more non-Tuner monsters
If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other Synchro Materials. Unaffected by other monsters' effects.

Wyrm / Synchro / Tuner / Effect
Secret Rare
WATER
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Secret Blast (Common)

Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.

Trap Card
Common
Trap Card
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Performapal Secondonkey (Rare)

When this card is Normal or Special Summoned: You can send 1 Performapal monster from your Deck to the Graveyard, except Performapal Secondonkey. If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.

Beast / Effect
Rare
EARTH
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Performapal Splashmammoth (Rare)

Pendulum EffectOnce per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up Odd-Eyes Pendulum Monster from your Extra Deck.Monster EffectDuring your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of Performapal Splashmammoth once per Duel.

Beast / Pendulum / Effect
Rare
WATER
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Performapal Helpprincess (Rare)

When you Normal or Special Summon a Performapal monster(s), except Performapal Helpprincess (except during the Damage Step): You can Special Summon this card from your hand.

Warrior / Effect
Rare
DARK
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Superheavy Samurai Thief (Common)

If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except Superheavy Samurai monsters. You can Tribute this card, then activate 1 of these effects;
● Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field.
● Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.

Machine / Effect
Common
EARTH
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Superheavy Samurai Transporter (Common)

If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except Superheavy Samurai monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of Superheavy Samurai Transporter once per turn.

Machine / Effect
Common
EARTH
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Superheavy Samurai Drum (Common)

If this card on the field is destroyed and sent to the Graveyard: You can target 1 Superheavy Samurai monster in your Graveyard, except Superheavy Samurai Drum; Special Summon it. You can only use this effect of Superheavy Samurai Drum once per turn.

Machine / Tuner / Effect
Common
EARTH
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Superheavy Samurai Soulhorns (Common)

You can target 1 Superheavy Samurai monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of Superheavy Samurai Soulhorns once per turn.

Machine / Effect
Common
EARTH
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Superheavy Samurai Soulclaw (Common)

You can target 1 Superheavy Samurai monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of Superheavy Samurai Soulclaw once per turn.

Machine / Effect
Common
EARTH
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D/D Berfomet (Rare)

Once per turn: You can target 1 D/D monster you control that has a Level, except D/D Berfomet, and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except D/D monsters.

Fiend / Effect
Rare
DARK
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D/D Swirl Slime (Common)

If this card is in your hand: You can Fusion Summon 1 D/D/D Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 D/D monster from your hand. You can only use each effect of D/D Swirl Slime once per turn.

Fiend / Effect
Common
DARK
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D/D Necro Slime (Common)

If this card is in your Graveyard: You can Fusion Summon 1 D/D/D Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of D/D Necro Slime once per turn.

Fiend / Effect
Common
DARK
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Raidraptor - Wild Vulture (Common)

During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 Raidraptor monsters from your hand and/or Graveyard whose total Levels equal 6.

Winged Beast / Effect
Common
DARK
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Raidraptor - Skull Eagle (Common)

If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 Raidraptor card in your Graveyard; add it to your hand. You can only use this effect of Raidraptor - Skull Eagle once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: It gains 300 ATK.

Winged Beast / Effect
Common
DARK
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Performage Mirror Conductor (Common)

Pendulum EffectOnce per turn: You can target 1 face-up Special Summoned monster on the field; its ATK and DEF become equal to its current ATK or DEF (whichever is lower) until the end of this turn (even if this card leaves the field).Monster EffectOnce per turn, during either player's turn: You can target 1 face-up monster on the field; switch its current ATK and DEF, then take 500 damage. This ATK and DEF change lasts until the end of this turn.

Spellcaster / Pendulum / Effect
Common
LIGHT
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Assault Blackwing - Kunai the Drizzle (Rare)

You can Special Summon this card (from your hand) by Tributing 1 Blackwing monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn.

Winged Beast / Effect
Rare
DARK
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Charging Gaia the Fierce Knight (Ultra Rare)

You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 Black Luster Soldier monster from your Deck to your hand. You can only use this effect of Charging Gaia the Fierce Knight once per turn.

Warrior / Effect
Ultra Rare
LIGHT
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Sphere Kuriboh (Rare)

When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Fiend / Effect
Rare
DARK
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Super Soldier Soul (Common)

You can send 1 Black Luster Soldier monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes Black Luster Soldier. You can banish this card from your Graveyard; add 1 Beginning Knight or Evening Twilight Knight from your Deck to your hand. You can only use each effect of Super Soldier Soul once per turn.

Warrior / Effect
Common
EARTH
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Beginning Knight (Super Rare)

A Black Luster Soldier monster Ritual Summoned using this card gains these effects. You can only use this effect of Beginning Knight once per turn.
● Once per turn: You can target 1 monster your opponent controls; banish it.
● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of Beginning Knight once per turn.

Warrior / Effect
Super Rare
LIGHT
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Evening Twilight Knight (Super Rare)

A Black Luster Soldier monster Ritual Summoned using this card gains these effects. You can only use this effect of Evening Twilight Knight once per turn.
● Once per turn: You can target 1 monster your opponent controls; banish it.
● Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase.
If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of Evening Twilight Knight once per turn.

Warrior / Effect
Super Rare
DARK
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Majespecter Cat - Nekomata (Super Rare)

When this card is Normal or Special Summoned: You can add 1 Majespecter card from your Deck to your hand during the End Phase of this turn. You can only use this effect of Majespecter Cat - Nekomata once per turn. Cannot be targeted or destroyed by your opponent's card effects.

Spellcaster / Pendulum / Effect
Super Rare
WIND
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Majespecter Raccoon - Bunbuku (Ultra Rare)

When this card is Normal or Special Summoned: You can add 1 Majespecter monster from your Deck to your hand. You can only use this effect of Majespecter Raccoon - Bunbuku once per turn. Cannot be targeted or destroyed by your opponent's card effects.

Spellcaster / Pendulum / Effect
Ultra Rare
WIND
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Majespecter Crow - Yata (Common)

When this card is Normal or Special Summoned: You can add 1 Majespecter Spell Card from your Deck to your hand. You can only use this effect of Majespecter Crow - Yata once per turn. Cannot be targeted or destroyed by your opponent's card effects.

Spellcaster / Pendulum / Effect
Common
WIND
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Majespecter Fox - Kyubi (Common)

When this card is Normal or Special Summoned: You can add 1 Majespecter Trap Card from your Deck to your hand. You can only use this effect of Majespecter Fox - Kyubi once per turn. Cannot be targeted or destroyed by your opponent's card effects.

Spellcaster / Pendulum / Effect
Common
WIND
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Majespecter Unicorn - Kirin (Rare)

During either player's turn: You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return them to the hand(s). You can only use this effect of Majespecter Unicorn - Kirin once per turn. Cannot be targeted or destroyed by your opponent's card effects.

Spellcaster / Pendulum / Effect
Rare
WIND
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Igknight Cavalier (Common)

Pendulum EffectIf you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.Monster EffectThe vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.

Warrior / Pendulum
Common
FIRE
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Igknight Veteran (Common)

Pendulum EffectIf you have an Igknight card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.Monster EffectThis grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).

Warrior / Pendulum
Common
FIRE
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Toon Barrel Dragon (Rare)

Cannot attack the turn it is Summoned. While you control Toon World and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.

Machine / Toon / Effect
Rare
DARK
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Deskbot 006 (Common)

Pendulum EffectYou cannot Pendulum Summon monsters, except Deskbot monsters. This effect cannot be negated.Monster EffectIf this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gain 500 ATK for each face-up Deskbot monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 Deskbot card in your Graveyard; add that target to your hand. You can only use this effect of Deskbot 006 once per turn.

Machine / Pendulum / Effect
Common
EARTH
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Pot of The Forbidden (Common)

FLIP: You can activate 1 of these effects;
● Draw 2 cards.
● Return all Spell and Trap Cards on the field to the hand.
● Destroy all monsters your opponent controls.
● Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.
You can only use this effect of Pot of The Forbidden once per turn.

Rock / Flip / Effect
Common
EARTH
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Dr. Frankenderp (Common)

If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of your Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of Dr. Frankenderp once per turn.

Psychic / Effect
Common
DARK
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Black Luster Soldier - Super Soldier (Ultra Rare)

You can Ritual Summon this card with Super Soldier Ritual. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 Gaia The Fierce Knight monster from your hand, Deck, or Graveyard. You can only Special Summon Black Luster Soldier - Super Soldier(s) once per turn.

Warrior / Ritual / Effect
Ultra Rare
EARTH
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Frightfur Sabre-Tooth (Ultra Rare)

1 Frightfur Fusion Monster + 1 or more Fluffal and/or Edge Imp monsters
When this card is Fusion Summoned: You can target 1 Frightfur monster in your Graveyard; Special Summon it. All Frightfur monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.

Fiend / Fusion / Effect
Ultra Rare
DARK
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D/D/D Wave Oblivion King Caesar Ragnarok (Super Rare)

2 D/D/D monsters
Once per turn, when an attack is declared involving this card: You can target 1 other D/D or Dark Contract card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.

Fiend / Fusion / Effect
Super Rare
DARK
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Odd-Eyes Vortex Dragon (Secret Rare)

1 Odd-Eyes monster + 1 Pendulum Monster
When this card is Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; return it to the hand. During either player's turn, when a Spell/Trap Card or another monster's effect is activated: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of Odd-Eyes Vortex Dragon once per turn.

Dragon / Fusion / Effect
Secret Rare
WIND
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Scarlight Red Dragon Archfiend (Secret Rare)

1 Tuner + 1 or more non-Tuner monsters
This card's name becomes Red Dragon Archfiend while it is on the field or in the Graveyard. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.

Dragon / Synchro / Effect
Secret Rare
DARK
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Assault Blackwing - Raikiri the Rain Shower (Ultra Rare)

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a Blackwing monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other Blackwing monsters you control; destroy them.

Winged Beast / Synchro / Effect
Ultra Rare
DARK
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Deskbot Jet (Common)

1 Tuner + 1 or more non-Tuner monsters
This card gains 500 ATK and DEF for each Deskbot card on the field. You can only use 1 of the following effects of Deskbot Jet per turn, and only once that turn.
● You can target 1 Deskbot card you control; destroy it, and if you do, Special Summon 1 Deskbot monster from your Deck.
● You can target 1 Deskbot card you control and 1 face-up card on the field; destroy them.

Machine / Synchro / Effect
Common
EARTH
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D/D/D Duo-Dawn King Kali Yuga (Super Rare)

2 Level 8 D/D monsters
After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 Dark Contract Spell/Trap Card in your Graveyard; Set that target.

Fiend / Xyz / Effect
Super Rare
DARK
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Shuffle Reborn (Common)

If you control no monsters: Target 1 monster in your Graveyard; Special Summon it, but its effects are negated, also banish it during the End Phase. You can banish this card from your Graveyard, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of Shuffle Reborn once per turn.

Spell Card
Common
Spell Card
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Raptor's Ultimate Mace (Common)

Equip only to a Raidraptor monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 Rank-Up-Magic Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle.

Spell Card
Common
Spell Card
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Super Soldier Ritual (Rare)

This card can be used to Ritual Summon any Black Luster Soldier Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 Black Luster Soldier Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of Super Soldier Ritual once per turn.

Spell Card
Rare
Spell Card
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Majespecter Storm (Common)

Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck.

Spell Card
Common
Spell Card
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Igknight Reload (Ultra Rare)

Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1, also you cannot draw cards by card effects for the rest of this turn. You can only activate 1 Igknight Reload per turn.

Spell Card
Ultra Rare
Spell Card
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Odd-Eyes Fusion (Secret Rare)

Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 Odd-Eyes monsters in your Extra Deck as Fusion Materials. You can only activate 1 Odd-Eyes Fusion per turn.

Spell Card
Secret Rare
Spell Card
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Psychic Blade (Common)

Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 Psychic Blade per turn.

Spell Card
Common
Spell Card
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Painful Decision (Secret Rare)

Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 Painful Decision per turn.

Spell Card
Secret Rare
Spell Card
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Super Rush Headlong (Common)

Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step.

Spell Card
Common
Spell Card
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Frightfur March (Common)

When an opponent's Spell/Trap Card, or monster effect, is activated that targets a Frightfur monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted Frightfur monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher Frightfur Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect.

Trap Card
Common
Trap Card
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D/D/D Contract Change (Common)

When an opponent's monster declares an attack: Activate 1 of these effects;
● Banish 1 D/D/D monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
● Add 1 Level 4 or lower D/D Pendulum Monster from your Deck to your hand.

Trap Card
Common
Trap Card
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Dark Contract with Errors (Common)

Once per turn, if you control a D/D monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.

Trap Card
Common
Trap Card
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Super Soldier Rebirth (Common)

Target 1 Black Luster Soldier monster you control; send it to the Graveyard, and if you do, Special Summon 1 Black Luster Soldier monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 Black Luster Soldier monster in your Graveyard; add it to your hand. You can only activate 1 Super Soldier Rebirth per turn.

Trap Card
Common
Trap Card
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Super Soldier Shield (Ultra Rare)

When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a Black Luster Soldier monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.

Trap Card
Ultra Rare
Trap Card
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Majespecter Tornado (Ultra Rare)

Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it.

Trap Card
Ultra Rare
Trap Card
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Majespecter Tempest (Common)

When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card.

Trap Card
Common
Trap Card
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Grand Horn of Heaven (Common)

During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.

Trap Card
Common
Trap Card
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First-Aid Squad (Common)

Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of First-Aid Squad once per turn. If Summoned this way, banish this card when it leaves the field.

Trap Card
Common
Trap Card
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Painful Escape (Secret Rare)

Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.

Trap Card
Secret Rare
Trap Card
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Radian, the Multidimensional Kaiju (Rare)

You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a Kaiju monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 Kaiju monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 Radian Token (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.

Fiend / Effect
Rare
DARK
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Gameciel, the Sea Turtle Kaiju (Rare)

You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a Kaiju monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 Kaiju monster. During either player's turn, when your opponent activates a card or effect, except Gameciel, the Sea Turtle Kaiju: You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Aqua / Effect
Rare
WATER
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Kaiju Capture Mission (Common)

Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 Kaiju monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of Kaiju Capture Mission once per turn.

Trap Card
Common
Trap Card
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D/D Savant Galilei (Common)

Pendulum EffectYou cannot Pendulum Summon monsters, except D/D monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except D/D monsters.Monster EffectDuring either player's turn: You can discard this card, then target 1 D/D or Dark Contract card you control; return it to the hand. You can only use this effect of D/D Savant Galilei once per turn.

Fiend / Pendulum / Effect
Common
DARK
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D/D Savant Kepler (Common)

Pendulum EffectYou cannot Pendulum Summon monsters, except D/D monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except D/D monsters.Monster EffectIf this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of D/D Savant Kepler once per turn.
● Target 1 other D/D card you control; return it to the hand.
● Add 1 Dark Contract card from your Deck to your hand.

Fiend / Pendulum / Effect
Common
DARK
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Dark Contract with the Gate (Common)

During your Main Phase: You can add 1 D/D monster from your Deck to your hand. You can only use this effect of Dark Contract with the Gate once per turn. Once per turn, during your Standby Phase: Take 1000 damage.

Spell Card
Common
Spell Card
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Dark Contract with the Swamp King (Common)

During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of Dark Contract with the Swamp King once per turn. If Summoning a D/D Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.

Spell Card
Common
Spell Card
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Dark Contract with the Witch (Common)

You can send 1 D/D or Dark Contract card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of Dark Contract with the Witch once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.

Trap Card
Common
Trap Card
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Contract Laundering (Common)

Destroy as many Dark Contract cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.

Trap Card
Common
Trap Card
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D/D/D Human Resources (Common)

Shuffle 3 cards into the Deck (any combination of D/D monsters in your hand, field, or Graveyard, and/or D/D cards in your Pendulum Zone), then you can add 2 D/D monsters from your Deck to your hand.

Trap Card
Common
Trap Card
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D/D/D Rebel King Leonidas (Super Rare)

Pendulum EffectWhen you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead.Monster EffectWhen you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.

Fiend / Pendulum / Effect
Super Rare
DARK
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Timebreaker Magician (Rare)

Pendulum EffectEach turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed.Monster EffectWhen this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field, but return them in your next Standby Phase.

Spellcaster / Pendulum / Effect
Rare
DARK
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Performapal Guitartle (Rare)

Pendulum EffectIf a Performapal card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of Performapal Guitartle once per turn.Monster EffectOnce per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn.

Aqua / Pendulum / Effect
Rare
WATER
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Performapal Bit Bite Turtle (Common)

Pendulum EffectOnce per turn: You can reveal 1 Performapal or Odd-Eyes monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field).Monster EffectWhen this card is destroyed by battle: You can destroy the monster that destroyed it.

Reptile / Pendulum / Effect
Common
WATER
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Performapal Rain Goat (Common)

During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; make that effect damage to you 0. During either player's Main Phase: You can discard this card, then target 1 Performapal or Odd-Eyes card you control; this turn, it cannot be destroyed by battle or card effects.

Beast / Effect
Common
WATER
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Performapal Trump Girl (Common)

Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase.

Spellcaster / Pendulum / Effect
Common
DARK
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Superheavy Samurai Magnet (Common)

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Superheavy Samurai monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.

Machine / Effect
Common
EARTH
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Superheavy Samurai Prepped Defense (Common)

Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn.

Machine / Effect
Common
EARTH
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Superheavy Samurai General Jade (Common)

Pendulum EffectYou cannot Pendulum Summon monsters, except Superheavy Samurai monsters. This effect cannot be negated. Once per turn: You can target 1 Superheavy Samurai monster you control; increase its Level by 1 (even if this card leaves the field).Monster EffectYou can Tribute Summon this card by Tributing 1 Superheavy Samurai monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

Machine / Pendulum / Effect
Common
EARTH
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Superheavy Samurai General Coral (Common)

Pendulum EffectWhile you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a Superheavy Samurai monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field).Monster EffectIf you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 Superheavy Samurai monsters; draw that many cards. You can only use this effect of Superheavy Samurai General Coral once per turn.

Machine / Pendulum / Effect
Common
EARTH
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Solo the Melodious Songstress (Common)

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Melodious monster from your Deck, except Solo the Melodious Songstress.

Fairy / Effect
Common
LIGHT
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Score the Melodious Diva (Common)

During damage calculation (in either player's turn), if a Melodious monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; change that opponent's monster's ATK and DEF to 0, until the end of this turn.

Fairy / Effect
Common
LIGHT
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Blackwing - Harmattan the Dust (Common)

If you control a Blackwing monster other than Blackwing - Harmattan the Dust, you can Special Summon this card (from your hand). You can only Special Summon Blackwing - Harmattan the Dust once per turn this way. When this card is Normal or Special Summoned: You can target 1 other Blackwing monster you control; increase this card's Level by that monster's.

Winged Beast / Effect
Common
DARK
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Twilight Ninja Shingetsu (Common)

Monsters your opponent controls cannot target face-up Ninja monsters for attacks, except this one. Your opponent cannot target face-up Ninja monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 Ninja monster from your Deck to your hand, except Twilight Ninja Shingetsu. You can only use this effect of Twilight Ninja Shingetsu once per turn.

Warrior / Effect
Common
DARK
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Twilight Ninja Nichirin, the Chunin (Common)

Once per turn, during either player's turn: You can discard 1 Ninja monster, then activate 1 of these effects;
● This turn, Ninja monsters and Ninjitsu Art cards you control cannot be destroyed by battle or card effects.
● 1 Ninja monster you control gains 1000 ATK until the end of this turn.

Warrior / Effect
Common
DARK
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Twilight Ninja Getsuga, the Shogun (Rare)

You can Tribute Summon this card by Tributing 1 Ninja monster. If this card is in Attack Position: You can target 2 Ninja monsters in your Graveyard, except Twilight Ninja Getsuga, the Shogun; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of Twilight Ninja Getsuga, the Shogun once per turn.

Warrior / Effect
Rare
DARK
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Buster Blader, the Destruction Swordmaster (Ultra Rare)

This card's name becomes Buster Blader while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.

Warrior / Effect
Ultra Rare
EARTH
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Dragon Buster Destruction Sword (Common)

You can target 1 Buster Blader you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of Dragon Buster Destruction Sword once per turn.

Dragon / Tuner / Effect
Common
DARK
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Wizard Buster Destruction Sword (Common)

You can target 1 Buster Blader you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 Destruction Sword monster in your Graveyard, except Wizard Buster Destruction Sword; add it to your hand.

Spellcaster / Effect
Common
DARK
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Robot Buster Destruction Sword (Common)

You can target 1 Buster Blader you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn.

Machine / Effect
Common
DARK
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Dinomist Stegosaur (Common)

Pendulum EffectIf another Dinomist card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.Monster EffectIf another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.

Machine / Pendulum / Effect
Common
WATER
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Dinomist Plesios (Common)

Pendulum EffectOnce, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another Dinomist card(s) you control, then destroy this card.Monster EffectAll face-up monsters your opponent controls lose 100 ATK and DEF for each Dinomist card you control.

Machine / Pendulum / Effect
Common
WATER
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Dinomist Pteran (Rare)

Pendulum EffectIf another Dinomist card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.Monster EffectWhen this card destroys an opponent's monster by battle: You can add 1 Dinomist card from your Deck to your hand.

Machine / Pendulum / Effect
Rare
WATER
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Dinomist Brachion (Common)

Pendulum EffectOnce, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another Dinomist card(s) you control, then destroy this card.Monster EffectIf you do not control Dinomist Brachion in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).

Machine / Pendulum / Effect
Common
WATER
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Dinomist Ceratops (Common)

Pendulum EffectIf another Dinomist card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.Monster EffectIf all monsters you control are Dinomist monsters (min. 1), and none are Dinomist Ceratops, you can Special Summon this card (from your hand).

Machine / Pendulum / Effect
Common
WATER
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Dinomist Rex (Super Rare)

Pendulum EffectOnce, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another Dinomist card(s) you control, then destroy this card.Monster EffectIf this card attacks, at the end of the Damage Step: You can Tribute 1 other Dinomist monster, then activate 1 of these effects;
● This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.

Machine / Pendulum / Effect
Super Rare
WATER
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Shiranui Spectralsword (Ultra Rare)

If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of Shiranui Spectralsword once per turn.

Zombie / Tuner / Effect
Ultra Rare
FIRE
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Shiranui Smith (Common)

If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 Shiranui card from your Deck to your hand, except Shiranui Smith. You can only use this effect of Shiranui Smith once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle.

Zombie / Effect
Common
FIRE
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Shiranui Spiritmaster (Rare)

When this card is Normal Summoned: You can Special Summon 1 Shiranui monster from your hand or Graveyard, except Shiranui Spiritmaster, but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of Shiranui Spiritmaster once per turn.

Zombie / Effect
Rare
FIRE
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Shiranui Samurai (Common)

During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 Shiranui monster in your Graveyard, except Shiranui Samurai; add it to your hand. You can only use each effect of Shiranui Samurai once per turn.

Zombie / Effect
Common
FIRE
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Dark Doriado (Common)

Pendulum EffectAll EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control.Monster EffectIf this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order.

Spellcaster / Pendulum / Effect
Common
DARK
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Al-Lumi'raj (Common)

All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300.

Wyrm / Tuner / Effect
Common
WIND
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Toon Buster Blader (Rare)

Cannot attack the turn it is Summoned. This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. While you control Toon World and your opponent controls no Toon monsters, this card can attack your opponent directly.

Warrior / Toon / Effect
Rare
EARTH
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Deskbot 007 (Common)

Pendulum EffectYou cannot Pendulum Summon monsters, except Deskbot monsters. This effect cannot be negated.Monster EffectThis card gains 500 ATK for each Deskbot card in your Graveyard. Monsters your opponent controls cannot target face-up Deskbot monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Machine / Pendulum / Effect
Common
EARTH
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Deskbot 008 (Common)

Pendulum EffectYou cannot Pendulum Summon monsters, except Deskbot monsters. This effect cannot be negated.Monster EffectThis card gains 500 ATK for each Deskbot card in your Graveyard. Your opponent cannot target face-up Deskbot cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase.

Machine / Pendulum / Effect
Common
EARTH
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Engraver of the Mark (Common)

During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn.

Spellcaster / Effect
Common
DARK
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Zany Zebra (Common)

Pendulum EffectOnce per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used.Monster EffectIf this card is Normal or Special Summoned: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used.

Beast / Pendulum / Effect
Common
DARK
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Buster Blader, the Dragon Destroyer Swordsman (Secret Rare)

1 Buster Blader + 1 Dragon-Type monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Warrior / Fusion / Effect
Secret Rare
LIGHT
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Shiranui Samuraisaga (Common)

1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon Shiranui Samuraisaga(s) once per turn.

Zombie / Synchro / Effect
Common
FIRE
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Shiranui Shogunsaga (Ultra Rare)

1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon Shiranui Shogunsaga(s) once per turn.

Zombie / Synchro / Effect
Ultra Rare
FIRE
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Aegaion the Sea Castrum (Common)

2 Level 8 monsters
During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of Aegaion the Sea Castrum once per turn.

Machine / Xyz / Effect
Common
WATER
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Performance Hurricane (Common)

Target cards your opponent controls, up to the number of Performapal monsters you control; return them to the hand. You can only activate 1 Performance Hurricane per turn.

Spell Card
Common
Spell Card
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Destruction Swordsman Fusion (Common)

Fusion Summon 1 Fusion Monster that lists Buster Blader as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of Destruction Swordsman Fusion once per turn.

Spell Card
Common
Spell Card
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Karma of the Destruction Swordsman (Common)

Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 Buster Blader monster or 1 Destruction Sword monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 Destruction Sword card; add this card to your hand. You can only use each effect of Karma of the Destruction Swordsman once per turn.

Spell Card
Common
Spell Card
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Dinomic Powerload (Common)

All Dinomist monsters on the field gain 300 ATK and DEF. If a Dinomist monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.

Spell Card
Common
Spell Card
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Dinomist Charge (Common)

When this card is activated: Add 1 Dinomist monster from your Deck to your hand. Once per turn, if a Dinomist card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 Dinomist Charge per turn.

Spell Card
Common
Spell Card
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Majespecter Sonics (Common)

Target 1 Majespecter monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved.

Spell Card
Common
Spell Card
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Shiranui Style Synthesis (Common)

Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects.
● Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it.
● Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard.
You can only activate 1 Shiranui Style Synthesis per turn.

Spell Card
Common
Spell Card
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Twin Twisters (Super Rare)

Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.

Spell Card
Super Rare
Spell Card
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Mistaken Accusation (Common)

If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 Mistaken Accusation per turn.

Spell Card
Common
Spell Card
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Dragon's Bind (Common)

Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card.

Trap Card
Common
Trap Card
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Follow Wing (Common)

Activate this card by targeting 1 Synchro Monster you control; it cannot be destroyed by battle or your opponent's card effects. At the start of the Damage Step, if it battles an opponent's Level 5 or higher monster: You can destroy that opponent's monster, and if you do, the targeted Synchro Monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn. When that monster leaves the field, destroy this card.

Trap Card
Common
Trap Card
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Reject Reborn (Rare)

When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner monster and 1 Synchro Monster from your Graveyard, but their effects are negated.

Trap Card
Rare
Trap Card
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Destruction Sword Flash (Common)

If you control a Fusion Monster that lists Buster Blader as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a Buster Blader monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card.

Trap Card
Common
Trap Card
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Dinomist Rush (Common)

Special Summon 1 Dinomist monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 Dinomist Rush per turn.

Trap Card
Common
Trap Card
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Shiranui Style Swallow's Slash (Common)

Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 Shiranui monster from your Deck. You can only activate 1 Shiranui Style Swallow's Slash per turn.

Trap Card
Common
Trap Card
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Pendulum Reborn (Rare)

Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your Graveyard.

Trap Card
Rare
Trap Card
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Forbidden Apocrypha (Common)

Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the Graveyard.

Trap Card
Common
Trap Card
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Solemn Strike (Secret Rare)

When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.

Trap Card
Secret Rare
Trap Card
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Bad Luck Blast (Common)

Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 Bad Luck Blast per turn.

Trap Card
Common
Trap Card
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Ultimate Providence (Secret Rare)

When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Trap Card
Secret Rare
Trap Card
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Gadarla, the Mystery Dust Kaiju (Rare)

You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a Kaiju monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 Kaiju monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.

Insect / Effect
Rare
WIND
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Jizukiru, the Star Destroying Kaiju (Rare)

You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a Kaiju monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 Kaiju monster. During either player's turn, when a card or effect is activated that targets exactly 1 card (and no other cards): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

Machine / Effect
Rare
LIGHT
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Neptabyss, the Atlantean Prince (Ultra Rare)

You can send 1 Atlantean monster from your Deck to the Graveyard, except Neptabyss, the Atlantean Prince; add 1 Atlantean card from your Deck to your hand, except Neptabyss, the Atlantean Prince. If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Atlantean monster in your Graveyard, except Neptabyss, the Atlantean Prince; Special Summon it. You can only use each effect of Neptabyss, the Atlantean Prince once per turn.

Sea Serpent / Effect
Ultra Rare
WATER
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Cyber Dragon Infinity (Secret Rare)

3 Level 6 LIGHT Machine-Type monsters
Once per turn, you can also Xyz Summon Cyber Dragon Infinity by using Cyber Dragon Nova you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.

Machine / Xyz / Effect
Secret Rare
LIGHT
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Arisen Gaia the Fierce Knight (Rare)

If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 Black Luster Soldier monster from your hand or Graveyard. You can only use this effect of Arisen Gaia the Fierce Knight once per turn. When you Ritual Summon a Black Luster Soldier monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Warrior / Effect
Rare
DARK
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Traptrix Rafflesia (Secret Rare)

2 Level 4 monsters
This card is unaffected by Trap effects while it has Xyz Material. Traptrix monsters you control, except Traptrix Rafflesia, cannot be destroyed by battle or card effects. Your opponent cannot target Traptrix monsters you control, except Traptrix Rafflesia, with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 Hole Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.

Plant / Xyz / Effect
Secret Rare
EARTH
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