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Supreme Darkness

Show First 12 Product(s)

Paladins of Bonds and Unity (Quarter Century Secret Rare)

1 Tuner + 1+ non-Tuner monsters with 2500 original ATK & DEF
While this Synchro Summoned card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. While you have 25 or more cards in your GY, this Synchro Summoned card gains 100 ATK/DEF for each card on the field and in the GYs. Once per turn, when a Spell Card is activated, while your opponent has 25 or more cards in their GY (Quick Effect): You can negate the activation, and if you do, destroy that card.

Spellcaster / Synchro / Effect
Quarter Century Secret Rare
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KK Price: £79.95

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Evil HERO Toxic Bubble (Ultra Rare)

You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except HERO monsters. You can only Special Summon Evil HERO Toxic Bubble once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with Dark Fusion: You can draw 2 cards. You can only use this effect of Evil HERO Toxic Bubble once per turn.

Fiend / Effect
Ultra Rare
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KK Price: £2.95

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Evil HERO Dead-End Prison (Secret Rare)

If you control a Fusion Monster that must be Special Summoned with Dark Fusion, you can Special Summon this card (from your hand). You can only Special Summon Evil HERO Dead-End Prison once per turn this way. You can send 1 HERO monster from your Deck to the GY; if you Fusion Summon a HERO monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of Evil HERO Dead-End Prison once per turn.

Rock / Effect
Secret Rare
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KK Price: £10.95

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Evil HERO Infernal Rider (Common)

If this card is Normal or Special Summoned: You can add 1 Dark Fusion from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 Super Polymerization from your Deck, also you cannot Special Summon (except HERO monsters), but you can Fusion Summon monsters that must be Special Summoned with Dark Fusion, using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of Evil HERO Infernal Rider once per turn.

Fiend / Effect
Common
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KK Price: £0.15

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Arcana Force V - The Hierophant (Common)

You can discard this card; this turn, your opponent cannot activate cards or effects when an Arcana Force monster(s) is Summoned to your field. If this card is Summoned: Toss a coin.
● Heads: Special Summon 1 Level 4 or lower Arcana Force monster from your Deck with a different name from the monsters you control and in your GY.
● Tails: Special Summon 1 Arcana Force monster from your Deck to your opponent's field.

Fairy / Effect
Common
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KK Price: £0.15

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Arcana Force XIX - The Sun (Common)

If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of Arcana Force XIX - The Sun once per turn. If this card is Summoned: Toss a coin.
● Heads: Set 1 Spell from your Deck that has a coin tossing effect.
● Tails: Destroy all cards in the Spell & Trap Zones.

Fairy / Effect
Common
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KK Price: £0.15

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Speedroid Colonel Clackers (Common)

Pendulum Effect
You can banish 1 Speedroid card from your GY; place 1 Speedroid Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of Speedroid Colonel Clackers once per turn.
Monster Effect
If this card on the field is destroyed by battle or card effect: You can Special Summon 1 Speedroid Colonel Clackers as a Tuner from your hand, Deck, or GY. During damage calculation, if your Clear Wing monster battles, while this card is face-up in your Extra Deck: You can banish this card, and if you do, that monster gains 700 ATK. You can only use each effect of Speedroid Colonel Clackers once per turn.

Machine / Pendulum / Effect
Common
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KK Price: £0.15

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Speedroid Wing Synchron (Super Rare)

Pendulum Effect
Once per turn: You can destroy this card and 1 Level 2 WIND Pendulum Monster Card in your Pendulum Zone, and if you do, Special Summon 1 Clear Wing Synchro Dragon from your Extra Deck (this is treated as a Synchro Summon), also for the rest of this turn, cards in your Pendulum Zones cannot be destroyed by card effects, and you cannot Special Summon, except WIND monsters.
Monster Effect
If this card is added to your Extra Deck face-up, and you control 2 or more different Types of WIND Synchro Monsters: You can send 1 Speedroid Spell/Trap from your Deck to the GY. You can only use this effect of Speedroid Wing Synchron once per turn.

Machine / Pendulum / Tuner / Effect
Super Rare
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KK Price: £0.25

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Elzette, Azamina of the White Forest (Secret Rare)

You can reveal this card in your hand; Special Summon 1 White Forest or Azamina monster from your hand. During your Main Phase: You can Fusion Summon 1 Azamina Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 Sinful Spoils card from your Deck to your hand. You can only use each effect of Elzette, Azamina of the White Forest once per turn.

Illusion / Effect
Secret Rare
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KK Price: £29.95

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Queen Azamina (Ultra Rare)

(This card is always treated as a Sinful Spoils card.)
If this card in your hand or field is sent to the GY or banished, by an activated effect: You can Special Summon it. When your Azamina or White Forest monster destroys an opponent's monster by battle: You can target 1 Sinful Spoils Spell/Trap in your GY; add it to your hand. You can only use each effect of Queen Azamina once per turn.

Illusion / Effect
Ultra Rare
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KK Price: £1.45

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Argostars - Glorious Adra (Secret Rare)

During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 Argostars Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of Argostars - Glorious Adra once per turn.

Warrior / Effect
Secret Rare
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KK Price: £3.25

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Materiactor Exareptor (Common)

You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then you can Special Summon this card in Defense Position. You can only use this effect of Materiactor Exareptor once per turn. (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn.

Dragon / Effect
Common
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KK Price: £0.15

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Materiactor Zeptwing (Common)

If you control a Materiactor card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 Materiactor card from your Deck to your hand, except Materiactor Zeptwing, then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of Materiactor Zeptwing once per turn.

Dragon / Effect
Common
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KK Price: £0.15

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Hydrojet Shark (Common)

If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon Hydrojet Shark for the rest of this turn. You can only use 1 of the following effects of Hydrojet Shark per turn, and only once that turn. During your Main Phase: You can send 1 Fish Shark monster or 1 Xyz Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 Aqua Jet card from your Deck or GY to your hand.

Fish / Effect
Common
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KK Price: £0.15

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Metalflame Swordsman (Ultra Rare)

Cannot be Normal Summoned/Set. Must first be Special Summoned with Max Metalmorph that was activated by Tributing a Level 5 or higher Warrior monster. You can reveal this card in your hand; add 1 card that mentions Max Metalmorph from your Deck to your hand, except Metalflame Swordsman, and if you do, shuffle this card into the Deck. You can only use this effect of Metalflame Swordsman once per turn. Each time your opponent activates a card or effect, this card gains 300 ATK and inflicts 500 damage to your opponent when that card/effect resolves.

Machine / Effect
Ultra Rare
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KK Price: £2.95

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Primite Dragon Ether Beryl (Ultra Rare)

If this card is Normal Summoned: You can Set 1 Primite Spell/Trap from your Deck. You can only use each of the following effects of Primite Dragon Ether Beryl once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

Dragon / Effect
Ultra Rare
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KK Price: £26.95

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Poseidra, the Storming Atlantean (Secret Rare)

While you control a monster, except Poseidra, the Storming Atlantean, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of Poseidra, the Storming Atlantean once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 Atlantean or Mermail monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.

Sea Serpent / Effect
Secret Rare
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KK Price: £7.25

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Poseidra, the Storming Atlantean (Quarter Century Secret Rare)

While you control a monster, except Poseidra, the Storming Atlantean, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of Poseidra, the Storming Atlantean once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 Atlantean or Mermail monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.

Sea Serpent / Effect
Quarter Century Secret Rare
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KK Price: £89.95

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Gladiator Beast Gistel (Super Rare)

At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 Gladiator Beast monster from your Deck, except Gladiator Beast Gistel. You can only use each of the following effects of Gladiator Beast Gistel once per turn. You can reveal this card and 1 Gladiator Beast monster in your hand; Special Summon both. If this card is Special Summoned by the effect of a Gladiator Beast monster: You can add 1 Gladiator Spell/Trap from your Deck to your hand.

Beast / Effect
Super Rare
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KK Price: £0.25

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Test Bear (Ultra Rare)

If you control a Gladiator Beast monster Special Summoned from the Deck/Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon Test Bear once per turn this way. You can Tribute this card, then shuffle 1 Gladiator Beast monster from your hand or face-up field into the Deck/Extra Deck; Special Summon up to 2 Gladiator Beast monsters from your Deck. (This is treated as a Special Summon by a Gladiator Beast monster's effect.) You can only use this effect of Test Bear once per turn.

Beast / Effect
Ultra Rare
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KK Price: £0.95

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Crystron Tristaros (Super Rare)

When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Crystron monster from your Deck, except Crystron Tristaros, then immediately after this effect resolves, Synchro Summon 1 Machine Synchro Monster using monsters you control, including that monster. You can banish this card from your GY; destroy 1 Synchro Monster you control, and if you do, Special Summon 2 Crystron monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use each effect of Crystron Tristaros once per turn.

Machine / Tuner / Effect
Super Rare
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KK Price: £0.35

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Crystron Sulfador (Common)

If this card is in your hand or GY: You can target 1 Crystron card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 Crystron cards with different names from your Deck to the GY, except Crystron Sulfador. You can only use each effect of Crystron Sulfador once per turn.

Machine / Effect
Common
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KK Price: £0.15

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Tenyi Spirit - Suruya (Secret Rare)

If you control a Wyrm monster, or a face-up non-Effect Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a Wyrm Synchro Monster: You can Special Summon 1 Tenyi Link Monster from your Extra Deck (but it cannot be used as Link Material), then you lose LP equal to its Link Rating x 1000. You can only use each effect of Tenyi Spirit - Suruya once per turn.

Wyrm / Tuner / Effect
Secret Rare
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KK Price: £9.95

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Driangle, Dragon of the Dark Deep (Common)

If 3 or more Level 10 monsters are in your field, GY, and/or banishment, while this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can send the top card of your Deck to the GY; this card gains 500 ATK, then if the card sent to the GY was a monster, inflict 1000 damage to your opponent, otherwise, you can send the new top card of your Deck to the GY. You can only use each effect of Driangle, Dragon of the Dark Deep once per turn.

Sea Serpent / Effect
Common
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KK Price: £0.15

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Liberator Eto (Secret Rare)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP, while your opponent has a Monster Card in their field or GY with an effect that activates in the hand or Monster Zone in response to a card or effect activation. You can only Special Summon Liberator Eto once per turn this way. This card's Special Summon cannot be negated. This face-up card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also during your turn only, it is unaffected by monster effects activated on your opponent's field.

Reptile / Effect
Secret Rare
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KK Price: £2.75

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Grand Knight of the Red Lotus (Common)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon Grand Knight of the Red Lotus once per turn this way. If Summoned this way, this card gains 800 ATK for each Normal Monster shuffled into the Deck for its Summon. Once per turn, you can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from your GY.

Warrior / Effect
Common
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KK Price: £0.15

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Mulcharmy Meowls (Secret Rare)

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card.
● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other Mulcharmy monster effect, the turn you activate this effect.

Beast / Effect
Secret Rare
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KK Price: £49.95

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Hallo, the Spirit of Tricks (Common)

If this card is Normal or Special Summoned: You can activate this effect; if you still control this face-up card, your opponent chooses 1 of these effects for you to apply.
● This card gains 800 ATK for each Fiend monster currently in your GY.
● Inflict 500 damage to your opponent for each Fiend monster in your GY.
If this card is destroyed by battle or card effect: You can send 1 monster your opponent controls to the GY.
You can only use each effect of Hallo, the Spirit of Tricks once per turn.

Fiend / Effect
Common
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KK Price: £0.15

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Ween, the Spirit of Treats (Common)

If this card is Normal or Special Summoned: You can activate this effect; if you still control this face-up card, your opponent chooses 1 of these effects for you to apply.
● This card gains 800 ATK for each Zombie monster currently in your GY.
● Inflict 500 damage to your opponent for each Zombie monster in your GY.
If this card is destroyed by battle or card effect: You can Special Summon 1 monster from your opponent's GY to your field.
You can only use each effect of Ween, the Spirit of Treats once per turn.

Zombie / Effect
Common
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KK Price: £0.15

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Template Skipper (Common)

You can Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to. You can only Special Summon Template Skipper once per turn this way. During your Main Phase: You can banish 1 Cyberse monster from your hand or GY, and if you do, this card's name can be treated as the banished monster's, if used as Link Material this turn. You can only use this effect of Template Skipper once per turn.

Cyberse / Effect
Common
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KK Price: £0.15

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Goddess of the Two Sides (Common)

If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand that has a coin tossing effect, except Goddess of the Two Sides. During your Main Phase: You can toss a coin and call it. If you call it right, double the ATK of all monsters you currently control until the end of this turn. If you call it wrong, send as many monsters you control to the GY as possible (min. 1), and if you do, draw 1 card. You can only use each effect of Goddess of the Two Sides once per turn.

Fairy / Effect
Common
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KK Price: £0.15

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Tempura of Fortune - EBI (Common)

Pendulum Effect
You can target 1 card in your Pendulum Zone; toss a coin.
● Heads: Special Summon it.
● Tails: Destroy it, but lose LP equal to its Pendulum Scale x 300.
You can only use this effect of Tempura of Fortune - EBI once per turn.
Monster Effect
We went to EDO-FRONT, which has been the talk of the town. The scale of the Tempura here is not only large but also so beautifully shaped that it has earned the nickname of Golden Tempura. The state-of-the-art facilities and the atmosphere of other cultures are all in the harbor, but there is also a mellow, nostalgic aroma in the air, and the occasional crackle of the crackling sounds will lift your spirits. We have been looking forward to this cruise for a year, but I think 3 stars is just about right.

Aqua / Pendulum / Normal
Common
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KK Price: £0.15

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Evil HERO Neos Lord (Ultra Rare)

Elemental HERO Neos (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field
Must be Special Summoned with Dark Fusion. Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of Evil HERO Neos Lord once per turn.

Fiend / Fusion / Effect
Ultra Rare
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KK Price: £4.75

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Evil HERO Inferno Wing - Backfire (Super Rare)

Elemental HERO Avian or Elemental HERO Burstinatrix + 1 HERO monster
Must be Special Summoned with Dark Fusion. If this card is Special Summoned: You can add 1 Dark Fusion or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your HERO monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of Evil HERO Inferno Wing - Backfire once per turn.

Fiend / Fusion / Effect
Super Rare
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KK Price: £1.15

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Evil HERO Darkest Knight (Common)

1 Fiend monster + 1 Warrior monster
Must be Special Summoned with Dark Fusion. Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.

Fiend / Fusion / Effect
Common
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KK Price: £0.15

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Arcana Force EX - The Chaos Ruler (Super Rare)

3 Arcana Force monsters with different names
Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin.
● Heads: Special Summon 1 Level 10 Arcana Force monster from your hand or Deck, ignoring its Summoning conditions.
● Tails: Add 1 card from your Deck to your hand that has a coin tossing effect.
While Light Barrier is in the Field Zone, your opponent cannot activate the effects of monsters on the field.

Fairy / Fusion / Effect
Super Rare
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KK Price: £0.25

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Snake-Eyes Doomed Dragon (Secret Rare)

1 Snake-Eye monster + 1 Illusion monster
Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of Snake-Eyes Doomed Dragon once per turn.

Dragon / Fusion / Effect
Secret Rare
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KK Price: £4.95

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Saint Azamina (Secret Rare)

2 Level 6 or higher monsters (1 Fusion + 1 Synchro)
Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower Azamina monster from your Deck or Extra Deck. You can only use this effect of Saint Azamina once per turn.

Illusion / Fusion / Effect
Secret Rare
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KK Price: £5.50

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Saint Azamina (Secret Rare)

2 Level 6 or higher monsters (1 Fusion + 1 Synchro)
Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower Azamina monster from your Deck or Extra Deck. You can only use this effect of Saint Azamina once per turn.

Illusion / Fusion / Effect
Secret Rare
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KK Price: £49.95

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Fiendsmith's Rextremende (Ultra Rare)

1 Fiendsmith Fusion Monster + 1 Fusion or Link Monster
Unaffected by card effects, except Fiendsmith cards, while equipped with a Fiendsmith Equip Spell. You can only use each of the following effects of Fiendsmith's Rextremende once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other Fiendsmith card in your GY or banishment; add it to your hand.

Fiend / Fusion / Effect
Ultra Rare
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Gladiator Beast Claudius (Super Rare)

5 Gladiator Beast monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your field and/or GY into the Deck/Extra Deck. If Summoned this way: You can conduct your next Battle Phase twice. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can activate the following effect depending on whose turn it is;
● Yours: Special Summon 1 Gladiator Beast monster from your Deck.
● Opponent's: Special Summon 1 Level 11 or lower Gladiator Beast monster from your Extra Deck, ignoring its Summoning conditions.

Beast / Fusion / Effect
Super Rare
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KK Price: £0.25

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Crystal Clear Wing Over Synchro Dragon (Ultra Rare)

2+ Tuners or 1 Tuner Synchro Monster + Clear Wing Synchro Dragon
Must be Synchro Summoned. Once per turn, when another card, or its effect, is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you destroyed a monster, this card gains ATK equal to that monster's original ATK until the end of this turn. If this face-up Synchro Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 Clear Wing monster from your Extra Deck.

Dragon / Synchro / Effect
Ultra Rare
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Hi-Speedroid Glider #2 (Common)

1 WIND Machine Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Level 7 or lower WIND non-Tuner Synchro Monster in your GY; Special Summon it. If your opponent Special Summons a monster(s), and you control a Clear Wing monster (except during the Damage Step): You can banish this card from your GY; increase the Levels of all monsters your opponent controls by 5. You can only use each effect of Hi-Speedroid Glider #2 once per turn.

Machine / Synchro / Tuner / Effect
Common
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Crystron Eleskeletus (Common)

1 Tuner + 1+ non-Tuner monsters
All monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of Crystron Eleskeletus once per turn. If this card is Synchro Summoned: You can add 1 Crystron card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 Crystron monster from your GY or banishment.

Machine / Synchro / Effect
Common
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Tenyi Spirit - Mula Adhara (Ultra Rare)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned and 2 or more Wyrm monsters are in your GY and/or banishment: You can add 1 Field Spell from your Deck to your hand. You can only use this effect of Tenyi Spirit - Mula Adhara once per turn. While a non-Effect Monster is face-up on the field, this card gains these effects.
● Cannot be destroyed by an opponent's card effects.
● Your opponent cannot target this card with card effects.
● Can make a second attack during each Battle Phase.

Wyrm / Synchro / Effect
Ultra Rare
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Lightstorm Dragon (Common)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of Lightstorm Dragon once per turn.

Dragon / Synchro / Effect
Common
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Goblin Bikers Gone Bonkers (Ultra Rare)

2+ Level 6 monsters
You can target face-up monsters your opponent controls, up to the number of Goblin monsters you control; detach 1 material from a monster you control, and if you do, attach those monsters to this card as material. During your opponent's turn (Quick Effect): You can target cards your opponent controls, up to the number of Goblin Xyz Monsters you control; detach 3 materials from a monster(s) you control, and if you do, send those targeted cards to the GY. You can only use each effect of Goblin Bikers Gone Bonkers once per turn.

Fiend / Xyz / Effect
Ultra Rare
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Materiactor Exagard (Super Rare)

2+ Level 3 monsters
You can detach 1 material from this card; either Special Summon 1 Materiactor monster from your Deck, or add 1 Materiactor Spell/Trap from your Deck to your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can add up to 2 materials from this card to your hand, including a Materiactor card, then if a Normal Monster is in your GY, you can return 1 card on the field to the hand. You can only use each effect of Materiactor Exagard once per turn.

Dragon / Xyz / Effect
Super Rare
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Abysstrite, the Atlantean Spirit (Super Rare)

2+ Level 7 WATER monsters
WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of Abysstrite, the Atlantean Spirit once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 Abyss- Trap from your Deck.

Sea Serpent / Xyz / Effect
Super Rare
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Eclipse Twins (Super Rare)

2 Level 4 monsters
For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of Eclipse Twins once per turn.

Warrior / Xyz / Effect
Super Rare
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Gladiator Beast Dareios (Common)

2 monsters, including a Gladiator Beast monster
During your opponent's Battle Phase, Gladiator Beast monsters you control cannot be destroyed by battle or card effects. If this card is Link Summoned: You can Special Summon 1 Level 4 or lower Gladiator Beast monster from your hand or GY, or if your opponent controls a monster, you can Special Summon 1 Gladiator Beast monster from your Deck instead, also for the rest of this turn, you can only use Gladiator Beast monsters as Link Material. You can only use this effect of Gladiator Beast Dareios once per turn.

Beast-Warrior / Link / Effect
Common
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KK Price: £0.15

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A Bao A Qu, the Lightless Shadow (Secret Rare)

2+ monsters, including a Fiend monster
During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects;
● Destroy 1 card on the field.
● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.
During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of A Bao A Qu, the Lightless Shadow once per turn.

Fiend / Link / Effect
Secret Rare
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Clockwork Knight (Ultra Rare)

1 non-Link Machine monster with 1000 or less original ATK
If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 Clockwork Night from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of Clockwork Knight once per turn.

Machine / Link / Effect
Ultra Rare
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Dark Contact (Super Rare)

Activate 1 of these effects (but you can only use each effect of Dark Contact once per turn);
● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with Dark Fusion, by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with Dark Fusion.)
● Add 1 Supreme King's Castle or Dark Fusion from your Deck to your hand.

Spell Card
Super Rare
Spell Card
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Evil Assault (Super Rare)

Discard 1 card; take 1 Level 4 or lower Evil HERO monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except HERO monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Dark Fusion from your GY to your hand. You can only use each effect of Evil Assault once per turn.

Spell Card
Super Rare
Spell Card
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Light Force (Common)

Once per turn, during your Standby Phase, if Light Barrier is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase.
● Fairy monsters you control gain 300 ATK/DEF.
● You can discard 1 card; add 2 Arcana Force monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except Arcana Force monsters. You can only use this effect of Light Force once per turn.

Spell Card
Common
Spell Card
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Arcana Spread (Common)

Toss a coin and apply this effect. If Light Barrier is in your Field Zone, you can choose the effect instead.
● Heads: Special Summon 1 Level 4 or lower Arcana Force monster from your Deck.
● Tails: Special Summon 1 monster that has a coin tossing effect from your GY.
You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 Arcana Spread effect per turn, and only once that turn.

Spell Card
Common
Spell Card
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Sinful Spoils of the White Forest (Common)

If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects;
● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
If this card is sent to the GY to activate a monster effect: You can Set this card.
You can only use each effect of Sinful Spoils of the White Forest once per turn.

Spell Card
Common
Spell Card
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Play the Diabell (Common)

If a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 Diabell monster from your hand or GY. You can only use each effect of Play the Diabell once per turn.

Spell Card
Common
Spell Card
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Like the Diabell (Common)

If a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 Diabell monster from your hand or GY. You can only use each effect of Like the Diabell once per turn.

Spell Card
Common
Spell Card
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Argostars - Home Stadium (Super Rare)

Once per turn: You can pay 1000 LP; add 1 Argostars card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished Argostars monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

Spell Card
Super Rare
Spell Card
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Materiactor Meltdown (Super Rare)

During your Main Phase: You can excavate the top 6 cards of your Deck, and if you do, you can add 1 excavated Materiactor card to your hand, also place the rest on top of the Deck in any order, then you can add 1 card attached to a Rank 3 Xyz Monster you control to the hand. You can only use this effect of Materiactor Meltdown once per turn. If your Xyz Monster activates its effect: You can attach the top card of your Deck to 1 Materiactor Xyz Monster you control.

Spell Card
Super Rare
Spell Card
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Flavian - Colosseum of the Gladiator Beasts (Common)

You can discard 1 card; add 1 Gladiator Beast monster from your Deck to your hand. When an opponent's monster declares an attack: You can Special Summon 1 Gladiator Beast monster from your Deck, and it cannot be destroyed by battle. During the End Phase, if a Gladiator Beast monster was Special Summoned from your Deck this turn: You can Set 1 Gladiator Trap from your Deck. You can only use each effect of Flavian - Colosseum of the Gladiator Beasts once per turn.

Spell Card
Common
Spell Card
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Crystron Inclusion (Common)

When this card is activated: You can add 1 Crystron card from your Deck to your hand, except Crystron Inclusion. The first time each Crystron monster you control would be destroyed by battle each turn, it is not destroyed. You can banish this card from your GY, then target 1 Crystron monster in your GY; Special Summon it. You can only use this effect of Crystron Inclusion once per turn. You can only activate 1 Crystron Inclusion per turn.

Spell Card
Common
Spell Card
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Tenyinfinity (Super Rare)

When this card is activated: You can add 1 Vessel for the Dragon Cycle or Heavenly Dragon Circle from your Deck to your hand. You can Tribute 1 Wyrm monster, then target 1 monster on the field; destroy it. You can only use this effect of Tenyinfinity once per turn. Once per turn, during your End Phase: You can send this card to the GY, and if you do, place 1 Flawless Perfection of the Tenyi from your Deck or GY, face-up in your Field Zone. You can only activate 1 Tenyinfinity per turn.

Spell Card
Super Rare
Spell Card
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Hallo-Ween! (Common)

Add 1 Hallo, the Spirit of Tricks or Ween, the Spirit of Treats from your Deck or GY to your hand.

Spell Card
Common
Spell Card
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Hydor, the Base of All Things (Common)

Target 1 monster in either GY; destroy 1 WATER monster on the target's owner's field, and if you do, Special Summon that target to that field in Defense Position. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 WATER monster in either GY; destroy 1 monster on the targeted monster's owner's field, and if you do, Special Summon that targeted monster to that field in Defense Position. You can only use 1 Hydor, the Base of All Things effect per turn, and only once that turn.

Spell Card
Common
Spell Card
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Double Wild (Common)

Target 1 Level 5 or lower monster you control; add 1 Level 10 monster from your Deck to your hand with the same original Type, then you can discard 1 card, and if you do, Special Summon 1 monster from your hand with that same Type, in Defense Position. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with that original Type. You can only activate 1 Double Wild per turn.

Spell Card
Common
Spell Card
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Delta of Invitation (Common)

When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of Delta of Invitation once per turn. If a Zombie monster is on the field: You can Special Summon 1 Delta Token (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 Delta of Invitation per turn.

Spell Card
Common
Spell Card
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Dark Supremacy (Common)

Target face-up cards your opponent controls, up to the number of Dark Fusion and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 HERO monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of Dark Supremacy once per turn.

Trap Card
Common
Trap Card
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KK Price: £0.15

In Stock in stock

Speedroid Clear Wing Wonder (Common)

Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field. You can only use each effect of Speedroid Clear Wing Wonder once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

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Sinful Spoils Awakening (Super Rare)

If your opponent controls 3 or more monsters and you control a Level 5 or higher Illusion monster: Target up to 3 cards your opponent controls; return them to the hand. If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 Sinful Spoils Awakening effect per turn, and only once that turn.

Trap Card
Super Rare
Trap Card
Large image
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Azamina Aphes (Common)

(This card is always treated as a White Forest card.)
Target cards on the field, up to the number of Fusion and Synchro Monsters in your field and GY that are Fiend, Illusion, or Spellcaster; return them to the hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of Azamina Aphes once per turn.

Trap Card
Common
Trap Card
Large image
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KK Price: £0.15

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Argostars - Lightning Tydeu (Ultra Rare)

While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 Argostars card from your Deck to your hand, except Argostars - Lightning Tydeu.
● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

Trap Card
Ultra Rare
Trap Card
Large image
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Argostars - Swift Capane (Super Rare)

While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished Argostars monster, you gain 500 LP.
● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

Trap Card
Super Rare
Trap Card
Large image
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Argostars - Slayer Eteo (Super Rare)

While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished Argostars monster, you can return 1 card on the field to the hand.
● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

Trap Card
Super Rare
Trap Card
Large image
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Materiactor Critical (Common)

When a Spell/Trap Card, or monster effect, is activated: Add 1 of your materials from a Materiactor Xyz Monster you control to your hand, and if you do, negate the activation, then apply the following effect based on the card type added.
● Monster: Place 1 card from your hand on the bottom of the Deck.
● Spell: Materiactor Xyz Monsters you control gain 1000 ATK.
● Trap: You can Set that added card.
You can only activate 1 Materiactor Critical per turn.

Trap Card
Common
Trap Card
Large image
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Flame Coating Metalmorph (Common)

Tribute 1 face-up monster that mentions Max Metalmorph; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions Max Metalmorph from your Deck, ignoring its Summoning conditions, then you can equip this card to it with the following effect.
● If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead.
You can only activate 1 Flame Coating Metalmorph per turn.

Trap Card
Common
Trap Card
Large image
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Primite Scream (Common)

When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher Primite monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a Primite monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of Primite Scream once per turn.

Trap Card
Common
Trap Card
Large image
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Abyss-steam (Super Rare)

Draw cards equal to the number of different Monster Types among the monsters you control that are Fish, Sea Serpent, or Aqua monsters, also until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except WATER monsters. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 Mermail monster from your GY or banishment to your hand. You can only use each effect of Abyss-steam once per turn.

Trap Card
Super Rare
Trap Card
Large image
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Six Strike - Sextuple Barrage (Common)

If you control 3 or more Six Samurai Synchro Monsters with different names (for every 6 Bushido Counters you control, reduce this number by 1): Destroy all cards your opponent controls. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can Special Summon 1 Six Samurai monster or 1 Shien Effect Monster from your Deck/Extra Deck. You can only use each effect of Six Strike - Sextuple Barrage once per turn.

Trap Card
Common
Trap Card
Large image
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Fiendsmith Kyrie (Super Rare)

This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 Fiendsmith Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a Fiendsmith monster as an Equip Spell, as material. You can only use this effect of Fiendsmith Kyrie once per turn.

Trap Card
Super Rare
Trap Card
Large image
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Crystron Cluster (Common)

Crystron cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the field, or you can target 2 if you control a Crystron Synchro Monster; shuffle 1 Crystron card from your GY or banishment into the Deck, except Crystron Cluster, and if you do, destroy the targeted card(s). You can only use this effect of Crystron Cluster once per turn.

Trap Card
Common
Trap Card
Large image
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Dark Necromancer (Super Rare)

If this card is Normal or Special Summoned: You can send 1 Fiend or Zombie Ritual Monster from your hand or Deck to the GY, then you can add 1 Ritual Spell from your Deck to your hand. If this card is banished: You can target 1 of your banished Level 4 or lower Fiend or Zombie monsters; Special Summon it. You can only use each effect of Dark Necromancer once per turn.

Zombie / Effect
Super Rare
Large image
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Vulcarrion the Rotting Phoenix (Common)

If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of Vulcarrion the Rotting Phoenix once per turn.

Zombie / Tuner / Effect
Common
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Curse of the Ancient Turtle (Common)

Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of Curse of the Ancient Turtle once per turn.

Spell Card
Common
Spell Card
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Minimalian (Common)

You can banish 1 other card from your hand; Special Summon this card from your hand. You can banish 1 face-up Level 4 or lower monster you control; Special Summon 1 monster from your Deck with the same original Type and Attribute that the banished monster had on the field, but 1 or 2 Levels lower than its original Level. You can only use each effect of Minimalian once per turn.

Psychic / Effect
Common
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Shadow Severing Strike (Common)

If a card(s) is banished from the hand and/or field to activate a monster effect (except during the Damage Step): You can apply 1 of the following effects based on 1 of the card types banished.
● Monster: Negate the effects of 1 face-up Spell/Trap on the field until the end of this turn.
● Spell: Draw 2 cards. ● Trap: Banish 1 monster on the field.
If this card is banished to activate a monster effect: You can add 1 of your other banished cards to your hand. You can only use each effect of Shadow Severing Strike once per turn.

Spell Card
Common
Spell Card
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D.D. Post (Common)

Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of D.D. Post once per turn.

Trap Card
Common
Trap Card
Large image
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Beast of Talwar - The Sword Summit (Common)

(This card is always treated as an Archfiend card.)
If you control no monsters, you can Special Summon this card (from your hand). The first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. Neither player can target other monsters with Equip Spell Cards or effects.

Fiend / Effect
Common
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Ripple Bird (Super Rare)

2 Level 1 monsters
You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.

Winged Beast / Xyz / Effect
Super Rare
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The Toil of the Normal (Common)

Apply these effects in sequence, based on the number of Normal Monsters with different names in your GY (skip over any that do not apply).
● 1+: This turn, Normal Monsters you control gain 800 ATK.
● 2+: Negate the effects of 1 Effect Monster on the field, until the end of this turn.
● 3+: This turn, Normal Monsters you control cannot be destroyed by card effects.
● 4+: Shuffle 1 Effect Monster on the field into the Deck.
● 5+: Add 1 The Toil of the Normal from your Deck to your hand.
You can only activate 1 The Toil of the Normal per turn.

Trap Card
Common
Trap Card
Large image
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Mitsurugi no Mikoto, Kusanagi (Common)

If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 Mitsurugi card in your GY or banishment, except Mitsurugi no Mikoto, Kusanagi; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of Mitsurugi no Mikoto, Kusanagi once per turn.

Reptile / Effect
Common
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Mitsurugi no Mikoto, Saji (Common)

If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 Mitsurugi Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of Mitsurugi no Mikoto, Saji once per turn.

Reptile / Effect
Common
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KK Price: £0.15

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Ame no Murakumo no Mitsurugi (Ultra Rare)

You can Ritual Summon this card with Mitsurugi Ritual. If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 Mitsurugi card from your Deck to your hand, except Ame no Murakumo no Mitsurugi, then you can Special Summon this card. You can only use each effect of Ame no Murakumo no Mitsurugi once per turn.

Reptile / Ritual / Effect
Ultra Rare
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Futsu no Mitama no Mitsurugi (Super Rare)

You can Ritual Summon this card with Mitsurugi Ritual. If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except Futsu no Mitama no Mitsurugi; Special Summon it. You can only activate this effect of Futsu no Mitama no Mitsurugi once per Chain. If this card is Tributed: You can add 1 Mitsurugi card from your Deck to your hand, except Futsu no Mitama no Mitsurugi, then you can Special Summon this card. You can only use this effect of Futsu no Mitama no Mitsurugi once per turn.

Reptile / Ritual / Effect
Super Rare
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Mitsurugi Prayers (Common)

When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence.
● Add 1 Mitsurugi monster from your Deck to your hand.
● Take 800 damage, then you can Special Summon 1 Mitsurugi monster from your hand or GY, but it cannot attack directly.
You can only activate 1 Mitsurugi Prayers per turn.

Spell Card
Common
Spell Card
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Mitsurugi Ritual (Ultra Rare)

This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of Mitsurugi Ritual once per turn);
● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster.
● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.

Spell Card
Ultra Rare
Spell Card
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Mitsurugi Great Purification (Common)

When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 Mitsurugi Great Purification effect per turn, and only once that turn.

Trap Card
Common
Trap Card
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Detonating Kuriboh (Super Rare)

If a Kuriboh Monster Card is on the field: You can Special Summon this card from your hand. When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent's monster as an Equip Spell with the following effect.
● The equipped monster's effects are negated.
You can only use each effect of Detonating Kuriboh once per turn.

Fiend / Effect
Super Rare
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Otonari Thunder (Super Rare)

If you control 2 or more Thunder monsters and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can target 1 Xyz Monster you control; attach 2 Level 4 LIGHT Thunder monsters from your hand, face-up field, and/or GY to it as material, including this card you control. You can only use each effect of Otonari Thunder once per turn.

Thunder / Effect
Super Rare
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Performapal Sky Magician Girl (Super Rare)

If you control a Continuous Spell: You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can send 1 Level 4 or lower LIGHT Spellcaster monster from your Deck to the GY. If this face-up card leaves the field: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of Performapal Sky Magician Girl once per turn.

Spellcaster / Effect
Super Rare
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Magistus Chorozo (Super Rare)

1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.

Spellcaster / Fusion / Tuner / Effect
Super Rare
Large image
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