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Rampage of the Beast King

Page:   <<   <  1  2  3  4  5  ...   >   >>   View All (104)

Multimeter Giraffe (C)

AUTO : When this unit attacks, if the number of face up cards in your opponent's damage zone is two or more, this unit gets Power +3000 until end of that battle.

High Beast/Great Nature
C
Normal Unit
More information...Large image
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Canvas Koala (C)

AUTO : When this unit's attack hits a vanguard, if the number of other Great Nature rear-guards you have is four or more, draw a card.

High Beast/Great Nature
C
Normal Unit
More information...Large image
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Thumbtack Fighter, Resanori (C)

ACT : [Counter Blast (1)] This unit gets Power +1000 until end of turn.

High Beast/Great Nature
C
Normal Unit
More information...Large image
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Tick Tock Flamingo (C)

AUTO: During your main phase, when this unit is placed on Rear-guard Circle, choose another of your Great Nature rear-guards, and that unit gets AUTO: During your end phase, when this unit is put into the drop zone from Rear-guard Circle, choose a card from your damage zone, and turn it face up until end of turn.

High Beast/Great Nature
C
Normal Unit
More information...Large image
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Bringer of Knowledge, Lox (C)

CONT : If you have a card named Schoolyard Prodigy, Lox in your soul, this unit gets Power +1000.
AUTO: When a card named Law Official, Lox rides this unit, if you have a card named Schoolyard Prodigy, Lox in your soul, choose up to two of your Great Nature rear-guards, and those units get AUTO: During your end phase, when this unit is put into the drop zone from Rear-guard Circle, draw a card until end of turn.

High Beast/Great Nature
C
Normal Unit
More information...Large image
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Element Glider (C)

AUTO : When an attack hits a vanguard during the battle that this unit boosted a Great Nature , you may return this unit to your hand.

High Beast/Great Nature
C
Normal Unit
More information...Large image
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Failure Scientist, Ponkichi (C)

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Great Nature vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

High Beast/Great Nature
C
Normal Unit
More information...Large image
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Feather Penguin (C)

AUTO : [Soul Blast (1)] When this unit boosts a card named School Dominator, Apt, you may pay the cost. If you do, the boosted unit gets Power +5000 until end of that battle.

High Beast/Great Nature
C
Normal Unit
More information...Large image
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Hula Hoop Capybara (C)

AUTO : [Choose a card from your hand, and discard it] When an attack hits during the battle that this unit boosted, you may pay the cost. If you do, draw a card.

High Beast/Great Nature
C
Normal Unit
More information...Large image
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Acorn Master (C)

AUTO: When another Great Nature rides this unit, you may call this card to Rear-guard Circle.
ACT : [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater Great Nature from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

High Beast/Great Nature
C
Normal Unit
More information...Large image
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Schoolyard Prodigy, Lox (C)

AUTO: When a card named Bringer of Knowledge, Lox rides this unit, look at up to seven cards from the top of your deck, search for up to one card named Guardian of Truth, Lox or Law Official, Lox from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
AUTO: When a Great Nature other than a card named Bringer of Knowledge, Lox rides this unit, you may call this card to Rear-guard Circle.

High Beast/Great Nature
C
Normal Unit
More information...Large image
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Triangle Cobra (C)

Cobra triangle.

High Beast/Great Nature
C
Trigger Unit
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Page:   <<   <  1  2  3  4  5  ...   >   >>   View All (104)